Created for an unreleased in-house project.
Oleg is a kind of guy you wouldn't want to meet in person. Ex-bouncer, though guy. He's leader of the mafia now but make sure you don't cross his way.
The character was fully designed in-house (sketches, concepts, Zbrush, low poly, texturing).
As it was aimed for a next-generation console the mesh is quite dense (although multiple LODs are available) and the textures are really high resolution (2k for head and 4k for body) as well as multi-layered (diffuse/specular/glossy/normal).
For more information and high resolution renderings, turntables, wireframe shots, etc. please contact us directly.